PacMax

This project was done for the expin media lab at the Universidad autonoma de occidente, as a part of a experiences to do in the semester. They were integrated Little bits and Python programming. As a challenge, it was studied the pacman game, to know the basic physics for creating a simple functional game called, pacmax, using dynamic elements into the maze, and IA enemies (square ghosts) , to have the dynamic of the original game. It was a great experience joining the flexibility of Python with the Object-Oriented programming for videogames. Next, see a little demo about it.